using UnityEngine;
using System.Collections;

public class object_data : MonoBehaviour {
		
	public enum MonsterType{
		MELEE,
		RANGED,
		MAGICAL,
	};
	
	public MonsterType 	Type;
	public float 		movement_speed = 1.0f;
	public float		attack_damage = 1.0f;
	public float 		attack_speed = 1.0f;
	public float 		attack_range = 1.0f;
	public int			Upgrade_Level = 1;
	public float 		Max_HP = 100.0f;
	public float 		Max_MP = 0.0f;
	public float 		Defence = 0.0f;
	public bool			KnockbackImmune = false;
	
}
